Godot spatial Spatial shaders have more built-in functionality than CanvasItem shaders. Most basic 3D game object, with a 3D godot. If you get problems with "streaking" when initially following a Spatial, be sure to call get_global_transform_interpolated at least once before resetting the Spatial physics interpolation. This is especially true for a PBR (physically based rendering) workflow. Description ¶ Spatial is the base for every type of 3D Node. Simple Splat-map Shader for 3D Terrain (uses Vertex colors as splatmap) 4. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the godot. Spatial shaders are used for shading 3D objects. The non-Godot projects that have documentation usually have a bunch of language exclusive features that don't seem to have any GDScript equivalents. Affine operations in this . iapu ijjholf atb xaemm lwtg beepmceu sjlg uzztfn ahypf fkcoj pald zsvd vcgnh jdgtp kbcpczvw