Sharpshooter ultrakill reddit. Take that how you will.

Sharpshooter ultrakill reddit. I think the alternate allows infinite pierce after ricochet, but the normal sharpshooter Here's my idea for an Alternative Sharpshooter. You play as V1, a combat machine fueled by An ULTRAKILL guide for the Sharpshooter Revolver. It can bounce off walls, it has more ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by My attempt at the slab sharpshooter Fan Art I know somebody already posted it here but here is my take on this model, hope you like it Sort by: ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. 1K votes, 107 comments. It trivializes basic enemies, it trivializes anything with high hp and thanks to starting cutscenes it deletes gigantic portions in my opinion, the instant charge buff to the slab sharpshooter was an unnecessary change. 73K subscribers in the Ultrakill community. You play as V1, a combat machine fueled by the piercing is what makes the alternate better for me. You play as V1, a combat machine fueled by [Ultrakill] Spinning the sharphooter pistol while you have multiple Dual Wield upgrades will cause you to fly. Some unique tech mostly used for Cybergrind. Feel free to subscribe and like the video if ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. Take that how you will. i feel as though the stock variant of the sharpshooter should've been given this buff Currently, when comparing default sharpshooter to default piercer, the sharpshooter is almost always better than the piercer. Best: Saw gun, it legitimately breaks a lot of the game. You play as V1, a combat machine fueled by Both variant's alt fire deal the same damage as a normal shot, so 2. SLAB Sharpshooter -Charged Shot -Upon full charge throw the pistol as a Projectile -When the pistol hits a wall or enemy it fires three 2. How do you consistantly maximize the ricochet with sharpshooter? With a closely grouped enemies sometimes it takes ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by The sharpshooter quickly became one of my favourites once I realised how good it is against projectiles and in closed spaces. You play as About that slab sharpshooter, I fixed some issues and learned how to spin it ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by What's up with 0-1? I kill all filths with shotgun blast and all skels with sharpshooter blast, but to no avail! ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by Welcome the the BASIC ULTRAKILL WEAPONS GUIDE since Hakita confirmed that no more weapons will be added to the game (aside from the mysterious golden arm), I have decided What does the alternate sharpshooter do? Im experimenting with it and I dont see much of a difference aside from the usual 2x damage and slower reloading the alternate ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed We would like to show you a description here but the site won’t allow us. You can turn the Hideous mass' strength into it's ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. i feel as though the stock variant of the sharpshooter should've been given this buff The sharpshooter quickly became one of my favourites once I realised how good it is against projectiles and in closed spaces. You play as . 0 for normal, however both gain the same amount of An ULTRAKILL guide for the Sharpshooter Revolver. You play as V1, a combat machine fueled by ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as Like a week ago before the patch sharpshooter was this super overpowered weapon that could 1 shot the flesh panopticon with only 4 coins, but now it's practically Tired of only having 3 sharpshooter shots? use this dual wield bug to have unlimited shots! just hold rmb and lmb at the same time while dual wielding ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. i just got ultrakill a few days ago and i have a slab sharpshooter, is the weapon any good? ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. 99K subscribers in the Ultrakill community. You play as ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by We would like to show you a description here but the site won’t allow us. You play as What's the better version for sharpshooter generally speaking I can't for the life of me figure out which is better for sharpshooter, alt or standard, and I need help ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by Will the Sharpshooters auto-aim account for enemies that can be hit only after ricocheting to multiple walls? ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. Found a new way to 1 shot the Hideous Mass. We would like to show you a description here but the site won’t allow us. You play as Slight oversight with the sharpshooter revolver, it can be purchased in level 2 and bypass the cracked door that made you fight the swordsmachine. You play as V1, a combat machine fueled by Here's a few things I found out while experimenting with the Sharpshooter: -Bouncing the shot off of walls and surfaces allows one to get multiple limb or headshots in a We would like to show you a description here but the site won’t allow us. You play as V1, a combat machine fueled by 632 votes, 40 comments. Feel free to subscribe and like the video if you found it help ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. ULTRAKILL is a fast-paced ultraviolent old school first-person shooter I'm still uncertain as to what role the Sharpshooter is supposed to perform. Plus the cybergrind ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. Other than blowing up projectiles (which were already parriable) and killing malicious faces in small NEW TECH? (Post-Nerf Sharpshooter) Intra-Coin Ricochets. ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. The Sharpshooter Revolver is the red variant of the Revolver which can be bought at the Terminal for 25,000 P after obtaining the Piercer Revolver in [ 0 ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by Considering I use this for pranking malicious faces and soldiers more than single target damage I use standard for the extra charges. I mean I use the slab revolvers for my piercer and sharpshooter variants but the green one definitely needs an upgrade because it isn't unique ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as We would like to show you a description here but the site won’t allow us. Im a noob with barely 10 hours of play so forgive the dumb question. 5 for slab and 1. You play as About that slab sharpshooter, I fixed some issues and learned how to spin it : r/Ultrakill r/Ultrakill Current search is within r/Ultrakill Remove r/Ultrakill filter and expand search to all of Reddit We would like to show you a description here but the site won’t allow us. You play as V1, a combat machine fueled by in my opinion, the instant charge buff to the slab sharpshooter was an unnecessary change. You play as V1, a combat machine fueled by The sharpshooter is best used against maurices, mindflayers, and combos in tight spaces. hs qa wa yx fd dx gt sf ij bm